A few weeks ago I was supposed to give a Scrum Basics workshop in France for a bunch of people who partly already knew the ballpojnt game and asked for another exercise instead. Fortunately I knew another way of demonstrating Scrum which I could use as a replacement: The Lean Workflow Design Game by Nancy Van Schooenderwoert. Nancy introduced and facilitated this interesting exercise at the Play4Agile 2011 Conference in Rückersbach, Germany. The goal of this exercise is to create and improve a workflow using some of the well known agile techniques like Sprint Planning, Timeboxing, Retrospectives. I got the ‘official’ rules from Nancy and will link to them here as soon as they’re available online. Due to some time restrictions I needed to slightly modify the original version from Nancy and will describe the modified version in this blogpost. During the workshop the participants had a lot of fun and were able to actively use the stuff I told the in the hours before. Continue reading “Lean Workflow Design Game”
At the AgileEE 2011 Conference in Kiev I had the pleasure to host a workshop about estimation methods. The participants were quite excited, because the better part of them just knew Planning Poker and used it with and despite all of its limitations. We compared Planning Poker with the Team Estimation Game, which I discussed here on the blog some time ago (further links see below) and with Magic Estimation. While the Team Estimation Game has become more and more common over time and variations like Silent Grouping have evolved, Magic Estimation is not that common yet.
Let me explain Magic Estimation so you have another means for estimation in your portfolio.